Pygame Tic-tac-toe Mac OS

Python3 and Pygame on macs can have a special setup. Try and follow the instructions on here, if you have the newest macOS. Make sure to follow the instructions designated for Python3. If those instructions don't work, click the source link on that answer, which goes to an article made for older macs.

Draw the tic tac toe grid and update it when users play on a side python; python close gile; gui in tkinter; how to check any script is running in background linux using python; if keyboard.ispressed; pygame zero how to draw text; pack tkinter; python tkinter cursor types; insert video in tkinter; discord.py fetch channel; pygame.key.get. Steps to build a Tic Tac Toe Game: First of all, create a folder named any in your PC & drag it to your code editor. Secondly, open your command prompt (CMD) & install the Pygame package by typing Pip install Pygame command. Thirdly, make a file called main.py & folders called image. TicTacToe-Pygame A Simple TicTacToe game with 4 difficulty levels made with Python and Pygame from scratch with minimum externally achieved code.

Python 3 + VirtualEnv + HighSierra + Pygame 1.9.x (Dev-Dec21) + Xcode 10.1 + Homebrew¶

1. Install Homebrew -- instructions found on link.
Install the SDL dependencies: 2. Install XQuartz3. Install Python 3.7.x 4. Make VirtualEnv5. Install Pygame (Dec 21 snapshot from development) or you may try latest. If you get latest -- run tests to verify all is working.

Dec21st Latest (all tests verified)

Latest from GIT REPO

6. verify all Pygame Tests

Homebrew is a package manager that's very popular on Mac. We use that to get the dependencies for pygame.

If you want to install the last release, change the pip install part to:

Other instructions¶

The following page details how to install PyGame 1.9.1 on a Mac OS X 10.6 (Snow Leopard) running the most recent 2.x version of Python (2.7.1).

Here are some alternative methods for installing PyGame on osx:

  • An alternative method based on macports and SVN
  • I recently installed PyGame 1.9.1 on Mac OS X 10.6 (Snow Leopard) running Python 3.1 - (instructions at the bottom of the page. Cheers, and good luck! (Paul Barry, Dec 2009).
  • A method of installing pygame on Mac OS X 10.7 (Lion)
  • Here's how I installed PyGame 1.9.1 on Mac OS X 10.6 (Snow Leopard) for Python 2.7.2.

Mountain Lion install instructions¶

Snow leopard install instructions.¶

Pygame Tic-tac-toe Mac Os Update

Set these environment flags before building..

If you get this error:

How do i download apple app store. This link has a solution: http://packetcloud.net/2009/09/22/installing-mysql-python-module-for-python-262-on-snow-leopard-using-xcode/

first, get the following packages: Temple mac os.

Tic-tac-toe
  • The most recent PyGame from this site (currently 1.9.1): http://pygame.org/download.shtml
  • The most recent PyObjC, (currently 2.2) Try `easy_install pyobjc2.2` in terminal or download from the pyobjc site if that doesn't work - (Not needed in Mac OSX 10.5 Leopard - pyobjc 2.0 comes preinstalled)
  • http://www.ijg.org/files/jpegsrc.v6b.tar.gz <-- BROKEN LINK !! ??

SDL frameworks

Tested with the latest python 2.7.x (2.7.1) framework:

Install the SDL Frameworks¶

Mac os catalina

Xenomarine (itch) mac os. Open the DMG files and read the included Readme files to determine what needs to be moved where. The normal process is to go to each opened volume (/Volumes/SDL_something) directory, and run the appropriate following command:

Install pyobjc (non-Leopard only)¶

Unpack the tgz

Build and install

Mac Os Download

Install Numeric¶

Unpack the tgz

In OSX Leopard, you will need to comment out three lines (152-154) in /Packages/RNG/Src/ranf.c Build and install

Install Universal build libjpeg & libpng¶

pygame needs universal binaries to build right, but libpng and libjpeg sources don't build as universal binaries automatically.. so you probably want to download the pre-built universal binaries for libpng & jpeg from ethan.tira-thompson.com. However you probably don't want to build against the dylib's for libpng and libjpeg if you are making an installer or will be using py2app, because then your distribution's imageext.so will not work without your clients also installing the libjpeg and libpng pacakges.
Since the package above installs both dylib and .a versions to /usr/local/lib and the build process will use the dylib versions by default, this means you probably want to delete/rename the dylib versions Dolphins pearl online.

Install the package

Install libjpeg (from source)¶

Skip this step if you downloaded the pre-built universal binaries for libpng & jpeg

Unpack the tgz

Build and install

Install libpng (from source)¶

Skip this step if you downloaded the pre-built universal binaries for libpng & jpeg

Unpack the tbz

Build and install

Install pygame¶

Unpack the tgz

Configure

The output should be:

Edit Setup and put a '#' at the start of the line:

Build pygame Install pygame

Enjoy!¶

Here are working easy instructions for building pygame from source with homebrew on Mavericks and Mountain lion.

pygame with sdl2¶

Experimental sdl2 support can be compiled in like so: